﻿using Core.Battle;
using System;
using System.Collections.Generic;
using System.Text;

namespace Core
{
    public class Dummy : BaseEntity
    {
        public override string Name => "Dummy";
        public override int HP 
        { 
            get => hp; 
            set
            {
                if (value >= 1)
                {
                    hp = value;
                }
                else
                {
                    hp = 1;
                }
            }
        }
        public override int Speed => 5;
        public Dummy()
        {
            hp = 100;
        }
    }
}
